Mar 22, 2008, 05:05 AM // 05:05
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#21
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Los Angeles
Profession: E/
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Needs more thinking before I can /sign. Maybe there should be a timer, and when it runs out whoever does more damage wins?
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Mar 22, 2008, 05:14 AM // 05:14
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#22
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Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
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Quote:
Originally Posted by Yuhe Ji
Needs more thinking before I can /sign. Maybe there should be a timer, and when it runs out whoever does more damage wins?
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Cue terratanks
Seriously, I wouldn't waste time thinking about this. It obviously doesn't fit in GW.
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Mar 22, 2008, 05:26 AM // 05:26
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#23
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Only way this could work is if all participants were forced into using premade "balanced" skill sets, so that it was a battle of skill rather then griefing. However, even then its a waste of a concept. and a bigger waste of anets time!
/notsigned
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Mar 22, 2008, 05:30 AM // 05:30
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#24
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Wild Karrde
Only good that would come out of it, is it could reduce the griefers out of some areas, and all the "hey 1v1 me n00b" people in AB (not that it matters much its just annoying) would go there to show there awesome 1v1 builds off >.>
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Oh, hey, that's true.
On second thoughts, I'll /sign this to get the griefers and idiots out.
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Mar 22, 2008, 08:47 AM // 08:47
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#25
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Pre-Searing Cadet
Join Date: Mar 2008
Guild: Nexus One
Profession: E/A
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Yes!
I definetly feel they should have the option, but as stated before, no rewards since it is not balanced for it. I would love to have an area where I could go to duel 1on1 with lots of other people looking to 1v1. Scrimage just is not quick enough for me, or organized enough. There are plenty of ways to make it work out. I personally do not like how people refer to Hero Battles as 1v1...
Oh my...
What about all random skills given to each participate at the start of each match? That would be fun and random...teehee
The arenas are already biased upon what people expect you to use as it is. Having a 1v1 arena that people would bias skill sets is no different where all people do in HA is spike and spam mostly, or use the same builds over and over. I hate how you cannot go into anywhere but RA and play the build you actually want to use, because no one wants to give it a chance because it is not off wiki or widly abused...
Personally I think they should make a Random HA mode, for people who do not wish to do the same thing over and over. I understand that people naturally want to exploit things to win to make them selves feel better, but give it a rest.
Last edited by parathract; Mar 22, 2008 at 08:56 AM // 08:56..
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Mar 22, 2008, 02:23 PM // 14:23
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#26
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Frost Gate Guardian
Join Date: Mar 2008
Guild: The Apologetti
Profession: W/
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The only way it could really work is to have a punch out arena. Everyone has the same skills. You can get up when knocked down rather than be killed and rezzed. It'd be fun but not serious enough for PvPers. There's way too much chest-beating going on in most PvP arenas for a fun one to survive.
I hadn't realised there was a 1v1 arena. When was that?
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Mar 22, 2008, 03:40 PM // 15:40
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#27
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Emo Goth Italics
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Before release.
Gladiators' Arena.
It was planned, but Guild Wars IS a Team Game after all.
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Mar 22, 2008, 03:42 PM // 15:42
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#28
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Jungle Guide
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
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sure. and i will be using grenth's balance. kthx.
and to counter those using grenth's balance, I will use a 55 monk.
have you ever stopped to think how imbalanced 1v1 would be?
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Mar 22, 2008, 03:46 PM // 15:46
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#29
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Quote:
Originally Posted by Oleg
It seems strange to me that there are no true 1v1 PvP options outside of scrimmage.
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Maybe because 1 vs 1 is stupid?
Quote:
Originally Posted by Oleg
I wonder what profession would come out on top?
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Mesmer
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Mar 22, 2008, 03:51 PM // 15:51
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#30
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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The advantage certain builds would have would make this into a total failure :/
/notsigned
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Mar 28, 2008, 01:24 AM // 01:24
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#31
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Academy Page
Join Date: Jan 2008
Location: BC, Canada
Guild: Disciples of the Fish
Profession: R/Mo
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/notsigned
The game just isn't balanced for 1v1, that's why there's only TvT arenas.
I do like the idea of a brawling arena though..Only being able to use the brawling skills =D
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